BackGames & Esports Experience Acquisition Overview

Games & Esports Experience Acquisition Total Liabilities

Latest total liabilities for GEEX: $8.5M.

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Total Liabilities
$8.52M
66.11% YoYΔ $-16.61M vs prior year quarter

Peer average

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Games & Esports Experience Acquisition Total Liabilities History

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Games & Esports Experience Acquisition vs. peers: Total Liabilities Comparison

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Games & Esports Experience Acquisition Total Liabilities Growth (YoY per quarter)

Latest change versus the prior comparable period (same company).

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Games & Esports Experience Acquisition (GEEX) FAQ

Games & Esports Experience Acquisition's total liabilities stands at $8.5M as of December 2022. That compares with $25M in the prior-year period — down 66.1% year over year. Stockcircle updates this page with the newest filings so you can track how the metric evolves quarter by quarter.

Games & Esports Experience Acquisition reported $8.5M in total liabilities versus $25M a year earlier — a 66.1% year-over-year decrease. The historical chart on this page makes it easier to see whether that move is part of a longer pattern.

That compares with $25M in the prior-year period — down 66.1% year over year. Sustained growth in total liabilities can support a stronger franchise, while sharp declines may reflect divestitures, weaker demand, or accounting changes. Always read YoY moves with the footnotes of recent filings in mind.

The history chart shows how Games & Esports Experience Acquisition's total liabilities evolved across reporting periods, while the comparison chart places GEEX next to similar companies. Use both: a rising metric that still lags peers tells a different story than a rising metric that already leads the group. Growth charts, when available, highlight acceleration or slowdown.