BackSuper League Gaming Overview

Super League Gaming EBIT

Super League Gaming's EBIT is $-7.2B, below the sector sector average of $-27M.

Get informed when a big investor buys or sells

+ Follow

Quarterly EBIT

-$3.65B
↓ 15.93% YoY

As of Jun 30, 2026

Annual EBIT (TTM)

-$7.22B
↑ 30.03% YoY

Trailing 12 months ending Jun 30, 2026

Average EBIT (Comparison Companies)

EBIT History

EBIT Comparison

Annual EBIT Growth Rate (%)

Annual EBIT Growth (Absolute)

Super League Gaming (SLGG) FAQ

The latest EBIT for SLGG is $-7.2B as of June 2026. That compares with $-10B in the prior-year period — up 30.0% year over year. That is below the sector sector average of $-27M. Investors often review this figure alongside Super League Gaming's historical trend and sector peers before judging valuation or financial health.

Over the past year, SLGG's EBIT moved from $-10B to $-7.2B — a 30.0% year-over-year increase. If the trend continues in the same direction for several quarters, it can signal a meaningful shift in Super League Gaming's operating scale or balance-sheet position.

Against its sector companies, SLGG currently prints $-7.2B for EBIT, while the sector average sits near $-27M. That is roughly 26714.2% below the sector mean. Large gaps often invite a closer look at Super League Gaming's growth, margins, and balance sheet.

A EBIT figure of $-7.2B for SLGG is a snapshot of scale on that line item. On its own it does not say whether the business is healthy — you also want growth rate, margins, and how the number compares with similar companies. The sector average is about $-27M. Explore the charts below for those layers of context.

After noting SLGG's EBIT ($-7.2B), review year-over-year change from $-10B, peer averages, and a few neighboring metrics such as revenue, margins, or valuation multiples. That combination usually beats staring at a single figure. The navigation links on this page jump you to those related views.