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Super League Gaming EBIT

Super League Gaming's EBIT is $-7.2B, below the sector sector average of $-6.4M.

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Quarterly EBIT

-$3.65B
15.93% YoY

As of Jun 30, 2026

Annual EBIT (TTM)

-$7.22B
30.03% YoY

Trailing 12 months ending Jun 30, 2026

Average EBIT (Comparison Companies)

EBIT History

EBIT Comparison

Annual EBIT Growth Rate (%)

Annual EBIT Growth (Absolute)

Super League Gaming (SLGG) FAQ

Super League Gaming's ebit stands at $-7.2B as of June 2026. That compares with $-10B in the prior-year period — up 30.0% year over year. That is below the sector sector average of $-6.4M. Stockcircle updates this page with the newest filings so you can track how the metric evolves quarter by quarter.

Super League Gaming reported $-7.2B in EBIT versus $-10B a year earlier — a 30.0% year-over-year increase. The historical chart on this page makes it easier to see whether that move is part of a longer pattern.

Super League Gaming sits lower the its sector benchmark ($-6.4M) with a EBIT of $-7.2B. That is roughly 112647.2% below the sector mean. Peer context matters because what looks expensive or cheap in absolute terms can be normal for the sector.

That compares with $-10B in the prior-year period — up 30.0% year over year. Sustained growth in EBIT can support a stronger franchise, while sharp declines may reflect divestitures, weaker demand, or accounting changes. Always read YoY moves with the footnotes of recent filings in mind.

The history chart shows how Super League Gaming's EBIT evolved across reporting periods, while the comparison chart places SLGG next to similar companies. Use both: a rising metric that still lags peers tells a different story than a rising metric that already leads the group. Growth charts, when available, highlight acceleration or slowdown.