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Scientific Games EBIT

Track Scientific Games's EBIT ($280M) with charts, peers, and YoY trends.

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Quarterly EBIT

$231.00M
↑ 2200% YoY

As of Jun 30, 2026

Annual EBIT (TTM)

$278.00M
↑ 402.17% YoY

Trailing 12 months ending Jun 30, 2026

Average EBIT (Comparison Companies)

EBIT History

EBIT Comparison

Annual EBIT Growth Rate (%)

Annual EBIT Growth (Absolute)

Scientific Games (SGMS) FAQ

The latest EBIT for SGMS is $280M as of June 2026. That compares with $-92M in the prior-year period — up 402.2% year over year. That is below the Technology sector average of $80T. Investors often review this figure alongside Scientific Games's historical trend and sector peers before judging valuation or financial health.

Over the past year, SGMS's EBIT moved from $-92M to $280M — a 402.2% year-over-year increase. If the trend continues in the same direction for several quarters, it can signal a meaningful shift in Scientific Games's operating scale or balance-sheet position.

Against Technology companies, SGMS currently prints $280M for EBIT, while the sector average sits near $80T. That is roughly 100.0% below the sector mean. Large gaps often invite a closer look at Scientific Games's growth, margins, and balance sheet.

A EBIT figure of $280M for SGMS is a snapshot of scale on that line item. On its own it does not say whether the business is healthy — you also want growth rate, margins, and how the number compares with similar companies. The Technology average is about $80T. Explore the charts below for those layers of context.

After noting SGMS's EBIT ($280M), review year-over-year change from $-92M, peer averages, and a few neighboring metrics such as revenue, margins, or valuation multiples. That combination usually beats staring at a single figure. The navigation links on this page jump you to those related views.