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Contagious Gaming EBIT

Latest ebit for KSMRF: $-23K, below the sector sector average of $2.6T.

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Quarterly EBIT

-$10.26K
↓ 25.62% YoY

As of Jun 30, 2026

Annual EBIT (TTM)

-$23.44K
↑ 60.09% YoY

Trailing 12 months ending Jun 30, 2026

Average EBIT (Comparison Companies)

EBIT History

EBIT Comparison

Annual EBIT Growth Rate (%)

Annual EBIT Growth (Absolute)

Contagious Gaming (KSMRF) FAQ

The latest EBIT for KSMRF is $-23K as of June 2026. That compares with $-59K in the prior-year period — up 60.1% year over year. That is below the sector sector average of $2.6T. Investors often review this figure alongside Contagious Gaming's historical trend and sector peers before judging valuation or financial health.

Over the past year, KSMRF's EBIT moved from $-59K to $-23K — a 60.1% year-over-year increase. If the trend continues in the same direction for several quarters, it can signal a meaningful shift in Contagious Gaming's operating scale or balance-sheet position.

Against its sector companies, KSMRF currently prints $-23K for EBIT, while the sector average sits near $2.6T. That is roughly 100.0% below the sector mean. Large gaps often invite a closer look at Contagious Gaming's growth, margins, and balance sheet.

A EBIT figure of $-23K for KSMRF is a snapshot of scale on that line item. On its own it does not say whether the business is healthy — you also want growth rate, margins, and how the number compares with similar companies. The sector average is about $2.6T. Explore the charts below for those layers of context.

After noting KSMRF's EBIT ($-23K), review year-over-year change from $-59K, peer averages, and a few neighboring metrics such as revenue, margins, or valuation multiples. That combination usually beats staring at a single figure. The navigation links on this page jump you to those related views.