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Esports Entertainment Group Total Liabilities

Track Esports Entertainment Group's total liabilities ($13M) with charts, peers, and YoY trends.

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Total Liabilities
$12.95M
↑ 40.43% YoYΔ $3.73M vs prior year quarter

Peer trimmed avg / median

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Esports Entertainment Group Total Liabilities History

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Esports Entertainment Group vs. peers: Total Liabilities Comparison

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Esports Entertainment Group Total Liabilities Growth (YoY per quarter)

Latest change versus the prior comparable period (same company).

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Esports Entertainment Group (GMBL) FAQ

Esports Entertainment Group posts a total liabilities of $13M as of June 2024. That compares with $9.2M in the prior-year period — up 40.4% year over year. Comparing that reading with peers and prior periods is usually more useful than looking at the number in isolation.

In the prior comparable period, Esports Entertainment Group's total liabilities was $9.2M. The latest reading is $13M — a 40.4% year-over-year increase (period ending June 2024). Use the history and growth charts on this page for a longer lookback.

Total Liabilities is one piece of Esports Entertainment Group's financial statement story. At $13M, it should be interpreted next to related metrics — for example revenue with costs, assets with liabilities, or income with margins. Stockcircle links those related pages so you can move from this number to the surrounding context quickly.

Context for GMBL's total liabilities usually means three checks: (1) trend versus prior periods, (2) level versus peers, and (3) consistency with growth and profitability. This page covers the first two; Esports Entertainment Group's other metric pages and overview cover the third.

Judging Esports Entertainment Group against Healthcare peers is usually better than using a market-wide rule of thumb. Business models inside Healthcare are more comparable, which makes gaps in total liabilities easier to interpret. Start with $13M here, then scan peer and history charts to see if the gap is persistent.