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GameOn Entertainment Technologies EBIT

Latest ebit for GET.CN: $-680K, below the sector sector average of $2.6T.

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Quarterly EBIT

$180.66K
↑ 126.18% YoY

As of Jun 30, 2024

Annual EBIT (TTM)

-$684.07K
↑ 78.16% YoY

Trailing 12 months ending Jun 30, 2024

Average EBIT (Comparison Companies)

EBIT History

EBIT Comparison

Annual EBIT Growth Rate (%)

Annual EBIT Growth (Absolute)

GameOn Entertainment Technologies (GET.CN) FAQ

The latest EBIT for GET.CN is $-680K as of June 2024. That compares with $-3.1M in the prior-year period — up 78.2% year over year. That is below the sector sector average of $2.6T. Investors often review this figure alongside GameOn Entertainment Technologies's historical trend and sector peers before judging valuation or financial health.

Over the past year, GET.CN's EBIT moved from $-3.1M to $-680K — a 78.2% year-over-year increase. If the trend continues in the same direction for several quarters, it can signal a meaningful shift in GameOn Entertainment Technologies's operating scale or balance-sheet position.

Against its sector companies, GET.CN currently prints $-680K for EBIT, while the sector average sits near $2.6T. That is roughly 100.0% below the sector mean. Large gaps often invite a closer look at GameOn Entertainment Technologies's growth, margins, and balance sheet.

A EBIT figure of $-680K for GET.CN is a snapshot of scale on that line item. On its own it does not say whether the business is healthy — you also want growth rate, margins, and how the number compares with similar companies. The sector average is about $2.6T. Explore the charts below for those layers of context.

After noting GET.CN's EBIT ($-680K), review year-over-year change from $-3.1M, peer averages, and a few neighboring metrics such as revenue, margins, or valuation multiples. That combination usually beats staring at a single figure. The navigation links on this page jump you to those related views.