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FansUnite Entertainment EBIT

Track FansUnite Entertainment's EBIT ($-490K) with charts, peers, and YoY trends.

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Quarterly EBIT

-$196.53K
↓ 2.89% YoY

As of Jun 30, 2026

Annual EBIT (TTM)

-$491.05K
↑ 77.03% YoY

Trailing 12 months ending Jun 30, 2026

Average EBIT (Comparison Companies)

EBIT History

EBIT Comparison

Annual EBIT Growth Rate (%)

Annual EBIT Growth (Absolute)

FansUnite Entertainment (FUNFF) FAQ

The latest EBIT for FUNFF is $-490K as of June 2026. That compares with $-2.1M in the prior-year period — up 77.0% year over year. That is below the sector sector average of $2.6T. Investors often review this figure alongside FansUnite Entertainment's historical trend and sector peers before judging valuation or financial health.

Over the past year, FUNFF's EBIT moved from $-2.1M to $-490K — a 77.0% year-over-year increase. If the trend continues in the same direction for several quarters, it can signal a meaningful shift in FansUnite Entertainment's operating scale or balance-sheet position.

Against its sector companies, FUNFF currently prints $-490K for EBIT, while the sector average sits near $2.6T. That is roughly 100.0% below the sector mean. Large gaps often invite a closer look at FansUnite Entertainment's growth, margins, and balance sheet.

A EBIT figure of $-490K for FUNFF is a snapshot of scale on that line item. On its own it does not say whether the business is healthy — you also want growth rate, margins, and how the number compares with similar companies. The sector average is about $2.6T. Explore the charts below for those layers of context.

After noting FUNFF's EBIT ($-490K), review year-over-year change from $-2.1M, peer averages, and a few neighboring metrics such as revenue, margins, or valuation multiples. That combination usually beats staring at a single figure. The navigation links on this page jump you to those related views.